![]() I use it in my complexes so it gets "burnt" off. I have monopoly on buying foodstuffs, my cls traders buys em at a bit above average. make another small (5-chip complex) used as a selling point and dump it there. ![]() Use cls2 freighters to dump it in the hub, or connect the gates so that traders can make the voyage to your complex unscathed. Payoff somewhat similar, I prefer open when building gigantic complexes. Segaris has 774 units of silicon, enough for 155 microchips factories IF you buy the E-cells. This complex template was produced in Xadrian, free downloadable software that is an invaluble aid for producing complex templates.Īll sectors with very high levels of silicon which lets you make a self-sufficient complex. I actually liked this sector so much that I expanded the above complex so that it produced everything I needed for my PHQ's ship production (also located in Elena's Fortune.) Note that it is probably a good idea to use a tractor beam to pull the silicon mines into clear space, as you will probably get a lot of traffic near the complex and we can't have paying customers crashing into asteroids. So 100 in-game hours for the complex to pay for itself, which would be 10 hours at full SETA. It also produces 80 microchips per hour, which if sold for 13,476 Cr (default price) should net you around 1 million every hour. This produces a surplus of 1200 meatsteak cahoonas, 14,500 energy cells and 14 silicon wafers every hour. (all factories are available from Cloudbase South-East, so no need to visit the rather dangerous Omicron Lyrae) To give an example of a self-sufficient microchip complex on a 100 milllion budget:Ģ x Silicon Mine L (64 and 26) for 2,278,832 Crġ x Solar Power Plant XL for 19,581,044 CrĢ0 x Complex Construction Kit for 5,193,920 Cr there is no surplus of crystals, which are a waste of good silicon in a self-sufficient factory. 100% sun 'intensity' - whilst this might seem bad (lower energy cell production) it means that the number of crystals required by a solar power plant L or XL is equal to the number of crystals produced by one or two crystal fab Ls respectively. It isn't too far from The Wall, so if the complex needs energy cells it has a supply close by.Ĥ. It isn't too far from Argon Prime, Cloudbase South-East and Paranid Prime, so hiring / jumping TL ships isn't too expensiveĢ. It is next to two pirate sectors, but I've never had too much trouble from them. Note: X3: Albion Prelude will not be compatible with save-games from X3: Terran Conflict.I'm quite fond of Elena's Fortune, as it has one 64 silicon asteroid and eight 26 silicon asteroids.Improved UI introducing charts to visualize economic developments.Improved graphics quality setting for high end machines. ![]()
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